Designed by Mike Berg • v1.0.1
Art by Strega Wolf van den Berg
2 Players • 20 Minutes • Ages 10+
The monarchy has crumbled. The realm is in chaos… alliances are formed and shattered as the remnants of meagre factions contend for the seat of power.
The goal of Crownfell is to capture all of your opponent’s cards from the board. Capture a card by moving one of your cards into the same space as an enemy card.
First game?
Use the following cards for each player, and skip steps 2 and 3 in setup:

Setup
- Pick a colour: Place the crown card so that it hangs slightly off the edge of the table; flick it up into the air. You are the colour matching the side that lands face-up; your opponent is the other colour.
- Deal: Shuffle the remaining cards and deal eight in a row. Remove the remaining cards from the game.
- Draft: Starting with the white player, alternately take cards from the row until you each have four, flipping them to your colour.
- Make the board: Place the crown card in the middle of the table. Picture a 5×5 grid around it. The crown is an “open space”; pieces can move onto it.
- Begin: The black player gets the first turn.

On your turn
Each turn, you must take one, and only one, of the following actions:
- Deploy: Place a card from your hand into an empty space in your home row.
- Move: Move a card according to its movement diagram. If you move to the same space as an opponent’s card, their card is captured and placed in the shared discard pile. You may not move through other cards, unless the card’s ability or movement diagram allows you to. When there are two move arrows together, the second move is optional.
- Activate: Use a named ability on one of your cards in play. These have a bold title.
Rally
When an allied card card enters — and ends its move on — the crown space or your opponent’s home row, you may immediately take one of three “rally” actions:
- Deploy: Place a card from your hand into an empty space in your home row.
- Revive: Take a card from the discard pile into your hand; flip it to your colour. Note: If you capture a piece when rallying, the captured piece goes into the discard pile first, and may then optionally be revived.
- Direct: Passive-move
another ally one space in any direction, ignoring their movement restrictions. You may not capture with this move.
Game end
You win if you remove all your opponent’s cards from the board or they no longer have a legal move.
Icons
![]() | Standard move: Move one space in the direction indicated. |
![]() | Jump move: Move one or two spaces in the direction indicated; may jump over a card in the first space. |
![]() | Passive move: Move one space in the direction indicated, to an empty space; you may not capture a card in this space. |
![]() | Ranged capture: After or instead of moving, capture a card in an indicated space. |
![]() | Lock: Enemy cards in the indicated space are locked, and may not move or use their ability. They may be moved by another card’s ability. |
![]() | Protect: Allied cards in the indicated space may not be captured. |
Notation

Name | Notation | Example |
---|---|---|
Cards | NAM | Refer to cards using the first three letters of their name in all-caps. ANG: Angel, PYR: Pyro, MON: Monarch, etc. |
Grid Spaces | a1 | Refer to grid spaces using lowercase. a1, c3, e5, etc. |
Deploy | dNAM a1 | Use a lowercase d before the card name, then the grid space it was deployed to. dVAM a3 – Deploy Vampire to a3. |
Move | NAM a1 | MIN c4 – Minstrel moves to c4. |
Capture | NAM a1 cNAM | Use a lowercase c before the name of the captured piece. MON b2 cGUA – Monarch moves to b2 and captures Guardian. |
Ability | aNAM | Use a lowercase a before the card name, then a colon, then the effect of the ability. aPYR: cANG – Pyro uses Fireball to capture Angel. aMAR: LAB – Martyr uses Sacrifice to flip Labyrinth. aMYS: REF d4 – Mystic uses Whisper to move Reflection to d4. |
Revive | revNAM | Use lowercase rev before the card name. revWAR – Revives Warden. |
Direct | dirNAM a1 | Use lowercase dir before the card name. dirHAR e3 – Directs Harbinger to move to e3. |
Rally | rNAM a1 | Use a lowercase r before the card name that is performing the rally, then the grid space it rallied at. Follow this with a colon, then note the rally action. rBEA c3: dLAB a2 – Beacon rallies at c3, deploys Labyrinth at a2. rBEA e1: revSTA – Beacon rallies at e1, revives Stag. rBEA e5: dirMON b2 – Beacon rallies at e5, directs Monarch to move to b2. |